Glossary of eLearning Terms

There are a lot of terms thrown around in the eLearning world. Some are obvious, others... not so much. Here are many of the most common terms and acronyms you'll see on your eLearning journey.

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A

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Accessibility

Accessibility

The practice of designing and developing online content that recognizes and supports the various ways learners will use to interact with and understand course content according to Web Content Accessibility Guidelines. Accessibility factors include providing close captioning and transcripts, appropriate contrast and color, optimizing content for screen readers, providing alternatives for mobility barriers, and testing your course for accessibility.

See also:
What is accessible online training?

Adaptive training

Adaptive training

Usually based on AI algorithms, adaptive training delivers specific online training content to each learner based on that learner’s performance in training.

See also:
What is adaptive training?

Asynchronous learning

Asynchronous learning

Learners engage with learning content at any time, whether self-directed or structured content.

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Authoring tool

Authoring tool

A software package that makes building eLearning modules and other online training content easy and consistent, generally using templates.

See also:
The benefits of using eLearning authoring tools for your online training

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Blended learning

Blended learning

A study program that combines instructor-led training with eLearning. The ILT can be in-person or online (see: virtual classroom and hybrid learning) and the eLearning can be synchronous or asynchronous.

See also:
What is blended learning? What are its benefits?

Blocked practice

Blocked practice

A training or educational approach that asks learners to practice applying one concept at a time or complete problem sets that address only a single concept or process. Contrast with interleaved learning.

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Bloom’s Digital Taxonomy

Bloom’s Digital Taxonomy

Bloom’s Taxonomy is a well-known method of classifying learning objectives according to the different levels of thinking skills required. Bloom’s Digital Taxonomy is a 2008 update and extension to the taxonomy that added verbs to address forms of learning and creating that reflect the digital age, such as blogging, podcasting, or coding.

See also:
What is Bloom’s Digital Taxonomy?

Branching

Branching

Multiple responses or paths a learner may choose between, within an eLearning course, interactive video, or other types of online training.

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C

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Cognitive load / overload

Cognitive load / overload

Cognitive load refers to the demands placed on a learner’s working memory when processing content. If content is written in unclear or complex language, if the visual design is cluttered or incoherent, if the content includes a lot of moving graphics and animations, the learner must work hard to sort out the relevant pieces from the decorative elements — and therefore has less mental energy to focus on the content itself. This can lead to cognitive overload, where learners fail to understand key content because their energy is spent simply trying to access or understand it.

See also:
What is cognitive load?

Compliance training

Compliance training

Training intended to teach employees about internal organization policies or ensure that employees meet mandatory training requirements set by law, industry regulators, or professional licensing or certification bodies. Some regulations require that compliance training be completed at regular intervals, such as annually.

See also:
What is compliance training?

Computer-based training (CBT)

Computer-based training (CBT)

An early name for online training.

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Content authoring

Content authoring

Content authoring is everything that is a part of the process for the development of learning and educational content, including the creation of courses, lessons, modules, assessments, and certifications that include media elements like graphics, videos, animations, or interactivity.

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Content authoring tools

Content authoring tools

A standalone software or plugin that provides you with a simple interface for building eLearning and digital training, allowing easy integration of interactivity and multimedia with a learning management system (LMS) or delivery through the web.

Examples: Articulate Storyline, Adobe Captivate, and iSpring. An example of a plugin authoring tool is the H5P plugin for learning management systems.

See also:
What are the different types of authoring tools?

Content curation / curated content

Content curation / curated content

A process of selecting content to share with learners or include in eLearning; the content is vetted for accuracy, trustworthiness, and applicability to the target audience. Curated content is generally maintained so that outdated content is removed and learners can be sure of finding current, high-quality content.

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Continual Education Units (CEUs) / Continuing Education Credits (CECs)

Continual Education Units (CEUs) / Continuing Education Credits (CECs)

Standardized measurements of training (online or offline) to assess learner completions and accomplishments. They are most often used to grant compliance certifications or to credit a learner for their professional development. 

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D

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Digital learning

Digital learning

Learning and training that occurs using digital resources, primarily online, though some can be downloaded and used without an active internet connection.

See also:
What is digital learning?

Distance learning

Distance learning

An early name for online training or online learning.

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Ebbinghaus Forgetting Curve

Ebbinghaus Forgetting Curve

The forgetting curve, based on memory experiments that German psychologist Hermann Ebbinghaus conducted in the late 1800s, is the idea that people quickly forget much of what they have learned — and continue to forget more over time. Spaced repetition can help learners remember content and “flatten” the forgetting curve.

See also:
What is the forgetting curve?

eLearning

eLearning

A popular synonym for online training or online learning.

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eLearning ecosystem

eLearning ecosystem

A complete digital learning system, including content, distribution platform(s), library or content management system, tools for creating eLearning content, and other resources, as well as the networks and pathways that facilitate communication among these components.

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Everboarding

Everboarding

An emerging term that recognizes that learning occurs throughout an employee’s tenure at a job. Compare with onboarding.

See also:
What is everboarding?

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Flipped classroom

Flipped classroom

An instructional approach that moves passive learning elements, such as readings or lectures, outside of synchronous class time — converting lectures to on-demand videos, for example — and uses synchronous learning time for active learning, such as problem solving, projects, and other analytical activities or tasks requiring learners to apply content they’ve learned.

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Forgetting curve

Forgetting curve
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Formative feedback

Formative feedback

Information about a learner’s progress or whether a response was correct or incorrect — and why — that is provided during the training exercise, rather than at the end (summative feedback).

See also:
What is formative feedback?

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Game-based learning

Game-based learning

An approach to creating learning content in the form of a game, building in game elements such as competition against others or oneself, a set of rules and the use of rewards and penalties to encourage play and measure progress and mastery.

See also:
What is game-based learning?

Gamification

Gamification

Adding game elements to learning content with the goal of making learning fun and engaging, appealing to learners’ sense of competition, or motivating learners to spend more time on training.

See also:
What is gamification in eLearning?

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HRIS / HRMS

HRIS / HRMS

Types of similarly featured software used by Human Resource professionals to manage various aspects of their work. Features may include, but are not limited to: payroll management, benefits administration, compliance tracking, and records storage. An HRMS is used more specifically for talent and performance management than administrative tracking. An online training platform may need to be integrated with a company’s HRIS/HRMS for ease of data transfer.

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Hybrid learning

Hybrid learning

An approach to learning that combines in-person with virtual learning at the same time. That is, an instructor addresses both learners who are present with them in the classroom and learners who are at remote locations. Everyone is learning synchronously. See also blended learning.

See also:
What is hybrid learning?

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Immersive learning

Immersive learning

eLearning that takes place within a simulated or virtual environment, such as virtual reality.

See also:
The eLearning benefits — and challenges — of simulation-based learning

Instructional Scaffolding

Instructional Scaffolding

Presenting training content in a way that leads learners from basic ideas, concepts, or terms to more advanced content. It is used as a framework to support and guide learners to increased competency in a skill or deeper knowledge of a concept or topic.

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Instructor-led training (ILT)

Instructor-led training (ILT)

Synchronous learning or training that is taught by an instructor, in real time, usually with multiple learners in a physical classroom or a virtual classroom (online) — this would be referred to as VILT. Class size can vary from a few to hundreds of learners.

See also:
What is instructor-led training? Plus its pros and cons

Interactive video

Interactive video

Videos that include elements that learners can engage with. Examples include videos with clickable hotspots, branching paths, built-in quizzes, or other interactive features.

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Interactivity

Interactivity

Interactivities in eLearning include any type of action that requests input from a learner in order to progress. This can be either through course materials, to produce a result, or to achieve a goal (such as passing a test). Some popular examples of interactivity include quizzes and knowledge checks, drag-and-drop or click-to-reveal activities, scenarios, simulations, videos, and augmented reality. There are four levels of interactivity in eLearning: Passive, Simple, Moderate, and Complex.

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Interleaved learning

Interleaved learning

An approach to presenting learning content that mixes related concepts and asks learners to apply related concepts and processes in mixed problem sets. Contrast with blocked practice.

See also:
What is interleaved learning?

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Knowledge check

Knowledge check

A series of questions presented to learners before, during, or after their training to gauge their level of knowledge. These checks are typically used as a self-assessment and not for calculating learners’ grades

See also:
Step-by-step guide for conducting a knowledge check effectively

Knowledge retention strategy or program

Knowledge retention strategy or program

An addition to a training program that builds in eLearning or performance support to ensure that learners remember — or retain — essential content, rather than covering it once, passing a test, and then forgetting most of the material. It might include spaced repetition, performance support, or workflow learning.

See also:
What is a knowledge retention strategy?

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Learner experience (LX)

Learner experience (LX)

A big-picture view of training that encompasses content — as well examining the learners’ background, prior knowledge, and environment. The goal of considering LX is to provide an overall experience that supports learning, mastery, and retention of training content. LX design considers the delivery medium, the user interface, visual design, accessibility, cognitive load, appropriateness of the content and medium for the learners’ environment and needs

See also:
What is learner experience?

Learner experience platform (LXP)

Learner experience platform (LXP)

Designed to offer a more personalized learning experience and to help users discover new learning opportunities. Some LXPs combine content from a variety of different sources or creators and deliver them with the assistance of complex artificial intelligence. An LXP acts as a curator, repository, and dispenser of learning content and learning records in a highly personalized and comprehensive training experience.

See also:
When to consider using an LXP as the learning platform of choice for your company

Learner-first training model

Learner-first training model

An approach to training delivery that focuses on the learner’s user experience with the course material and training platform as part of a greater strategy to increase learner engagement. The goal is to deliver better training results and have a more efficient and enjoyable workplace.

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Learning analytics

Learning analytics

The collection, measurement, analysis, and use of data gathered about learners’ participation in training, including completion, performance, quiz scores.

See also:
What is learning analytics?

Learning management system (LMS)

Learning management system (LMS)

An LMS or learning management system is a platform that manages eLearning materials — hosting course content and resources, a search function, an online learning space, and a way for learners to find, enroll in, and take courses. An LMS usually includes a way for administrators to manage courses, content, enrollment, and assessment of learning.

See also:
What is a learning management system?

Learning needs analysis (LNA)

Learning needs analysis (LNA)

An evaluation of all aspects of your company’s training materials to ensure they are delivering the right information for their trainees and to find any gaps that exist within the materials themselves. Compare with training needs analysis.

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Learning record store (LRS)

Learning record store (LRS)

Part of an xAPI ecosystem that enables the collection and storage of learning data from places where learning occurs. The xAPI standard makes it possible to create statements about learning activities far beyond the course completions, engagement time, and test scores that a SCORM-based LMS gathers, such as: viewing a video, reading an article, completing an activity, or participating in a simulation. These data statements are stored in the LRS. 

See also:
What is a learning record store?

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Microlearning

Microlearning

Short, narrowly focused learning content, generally digital and available online, though infographics and short printed texts could also be considered microlearning. Each unit of microlearning addresses a single concept or idea. Microlearning is usually mobile-first or mobile-friendly, enabling learners to use it anywhere, on their favorite digital devices.

See also:
What is microlearning? Plus tips

Mobile learning

Mobile learning

eLearning that can be accessed and used on mobile devices, such as smartphones and tablets.

See also:

Mobile-first / mobile-friendly

Mobile-first / mobile-friendly

eLearning designed and optimized for use on mobile devices, particularly smartphones and tablets. Mobile-friendly content is designed to work well on mobile devices but is designed primarily for laptop and desktop use.

See also:
What does mobile-first mean and why isn't mobile-friendly enough?

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Onboarding

Onboarding

Orientation and training of new employees; onboarding eLearning could include guiding new hires through processes like signing up for a retirement plan; providing information about company policies; providing orientation and training in basic tasks related to their job role or employment, etc. Onboarding is generally conducted during the employee’s first week or month in a job. Compare with everboarding.

See also:
Build a strong foundation for your new hires with employee onboarding

Online training

Online training

Any form of instruction that takes place completely on the internet. It can be text-based and include graphics, video, and audio, as well as animations, simulations, and other interactive elements as complex as augmented or virtual reality components. May also be known as computer-based training (CBT), distance learning, or eLearning.

See also:
What is online training?

Open-source software

Open-source software

A type of software that is freely available for anyone to use, modify, and distribute. Open-source software is typically developed and maintained by a community of volunteers rather than a single company or organization. Often these tools are a great option for budget-conscious users, though it is worth noting that these tools may not have the same level of support or resources as proprietary tools and users may have to rely on community forums or other online sources for help.

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Performance support

Performance support

Job aids or tools that permit employees to look up information they need within their workflow, rather than going to training or taking an eLearning course. Performance support can include just-in-time training or workflow learning, reference materials, curated content and other tools available on-demand at the moment of need.

See also:
What is performance support?

Persona or learner persona

Persona or learner persona

A learner persona is an archetypal learner — a fictional person who represents a slice of the learner population. A persona generally includes a name, age, ethnic and gender identity, likes and dislikes, and a “work” history and job role. They might also have a fictional family, hobbies, and personality traits and quirks.

The persona gives instructional designers a target — if the persona is someone who is not tech-savvy, for example, the designers might take more care in designing an intuitive user interface.

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Personalized learning

Personalized learning

A learning approach that enables each learner to exercise control over the learning environment. In eLearning, this often means choosing when to do training, often choosing the courses to take, and possibly choosing a format for content — choosing between text and video-based content, for example.

See also:
What is personalized learning?

Project scope

Project scope

In project planning, the project scope is a document that captures every detail required to successfully manage a project from beginning to end and includes specific goals, deliverables, tasks, and deadlines. Project scopes can also sometimes include a budget or costs.

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R

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Reskilling

Reskilling

Teaching workers new skills to prepare them to take on new responsibilities or change roles within an organization. Compare with upskilling.

See also:
What is reskilling & upskilling?

Responsive web design

Responsive web design

Content design that detects the size of the display screen and automatically adjusts by moving or resizing graphics and scaling text down.

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Scenario-based training / simulations

Scenario-based training / simulations

Training that uses scenarios to describe or simulate realistic situations that learners could face on the job. Scenarios provide practice preparing for and working through these situations, ranging from retail workers coping with Black Friday crowds to bank tellers teaching customers to use the bank’s mobile app to deposit a check. Scenarios may include branching.

See also:
What is scenario-based training?

SCORM compliance

SCORM compliance

The Shareable Content Object Reference Model is a standard for creating eLearning that works with other eLearning and with most LMSs (learning management systems). SCORM compliance has become the industry default for interoperability.

See also:
What is SCORM compliance?

Self-directed learning

Self-directed learning

Asynchronous learning that a learner undertakes voluntarily and under their own control, choosing the time, place, means, format, and content of the learning.

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Service level agreement (SLA)

Service level agreement (SLA)

Usually refers to the promised response of your business account manager, technical account manager, or front-line support. It can measure first response time, emergency/urgent ticket response time, and problem resolution.

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Social learning

Social learning

Formal and informal channels for learning collaboration and communal learning; social learning platforms exist that connect learners both within an organization (e.g., your office’s Slack channels) and among professional peers outside the company (e.g., LinkedIn).

See also:
What is social learning and how to leverage it

Soft skills

Soft skills

The interpersonal skills and character traits that determine the quality of a person’s relationship with others. For example, politeness and active listening determine the quality of an employee's customer service delivery.

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Spaced repetition

Spaced repetition

An approach to learning that recognizes that exposing learners to content or information a single time is insufficient, spaced repetition describes training and retention strategies that ensure that each learner gets multiple exposures, over time, to important information. The intervals between exposures — the spaces — can grow larger as learners become more familiar with the material.

See also:
What is spaced repetition in learning?

SRT file

SRT file

The file extension for a SubRip Subtitle file, which contains the sequential titles, text, and timecodes that are displayed as subtitles or captioning for videos.

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Storyboard

Storyboard

A simple visual representation of an online course and its content. A typical storyboard for an eLearning course includes course content, assessment questions and feedback, instructions for interactivity, and instructions for design elements. The storyboard will also capture narration scripts.

See also:
How can I use an eLearning storyboard to improve the courses I create?

Summative feedback or assessment

Summative feedback or assessment

Information about a learner’s progress or whether a response was correct or incorrect — and why — that is provided at the end of training or a course, rather than during the training (formative feedback). Summative feedback is often provided along with the results of a summative assessment, otherwise known as a final exam.

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Synchronous learning

Synchronous learning

Learners engage with content, and, usually, an instructor, simultaneously. Synchronous learning can occur in a physical classroom or online. See virtual classroom.

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Training audit

Training audit

A process for understanding your organization’s training strengths and weaknesses based on an impartial assessment of your strategy, existing content, delivery mechanisms, and the impact on your KPIs.

See also:
What is a training audit?

Training needs analysis (TNA)

Training needs analysis (TNA)

An evaluation of your company’s training strategy to ensure that the resultant training objectives will meet the organization's overall needs. Compare with learning needs analysis.

See also:
How can I use a training needs analysis to improve learning?

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Universal design

Universal design

A design process that focuses on making the designed object usable by the broadest variety of users, in the widest range of situations — without requiring adaptations or workarounds. When applied along with user-centered design, multiple users or user personas are considered to ensure a broadly focused and usable end product.

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Upskilling

Upskilling

Teaching employees new skills to prepare them to take on new responsibilities or change roles within an organization. Compare with reskilling.

See also:
What is reskilling & upskilling?

User experience (UX)

User experience (UX)

UX or user experience, similar to LX or learner experience, describes the way a user or learner interacts with training or eLearning or a learning game. It encompasses user interface (UI), navigation, content flow, and logistics.

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User interface

User interface

The user interface is the appearance of eLearning or any software or online product and contains visual cues, such as buttons and headings, that help learners navigate the content and understand the content hierarchy.

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User-centered design

User-centered design

An approach to design, whether of training content, other online content, physical objects, or buildings, that considers the user in every aspect. It examines the context in which the designed object will be used, who will use it, how they will use it, and under what conditions they will use it. 

For eLearning design, that might mean considering whether learners will use training at an office desk, on a retail or warehouse floor, or during their commute; whether their environment will be noisy; how much time they have available for training; any barriers, such as a multilingual learner population or learners who have limited access to technology, etc. The “user” may be based on actual user testers, or it may use a learner persona — or multiple personas — to ensure a broader learner population can benefit from the training product.

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Virtual classroom

Virtual classroom

An online learning environment that allows for synchronous learning with an instructor and multiple learners participating simultaneously, from different locations.

See also:
What is a virtual classroom?

Visual design

Visual design

Visual design encompasses typeface and size, color palette, headings and other cues to content hierarchy, white space, images and graphics and any other element that affects the appearance of eLearning or other digital or printed content.

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Webinar

Webinar

An instructor-led session delivered online. Material is typically presented with minimal interactivity using PowerPoint-type slides, a whiteboard, screen share, and/or group discussion.

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Workflow learning

Workflow learning

Training or performance support that workers can use, search, and access on demand, while they are working — without going to training or stopping their work to take an eLearning course. Workflow learning and performance support help employees do their jobs better, with minimal interruption.

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X

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xAPI

xAPI

An emerging standard for learning technology that makes it possible to collect learning analytics data from learning activities that take place outside of an LMS, using any xAPI-compatible device.

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